Avatar: Frontiers of Pandora review - There's little surprising in this game, ... trends now

Avatar: Frontiers of Pandora review - There's little surprising in this game, ... trends now
Avatar: Frontiers of Pandora review - There's little surprising in this game, ... trends now

Avatar: Frontiers of Pandora review - There's little surprising in this game, ... trends now

Avatar: Frontiers Of Pandora (PlayStation, Xbox, PC, £69.99) 

Verdict: Have a blue Christmas

Rating: rating_showbiz_4.gif

Warhammer Age of Sigmar: Realms of Ruin (PlayStation, Xbox, PC, £49.99)

 Verdict: Ruin-of-the-mill

Rating: rating_showbiz_3.gif

Avatar: The Game — or, to allow it its official title, Avatar: Frontiers Of Pandora — sure is like Avatar: The Movies. In both good and bad ways.

Let's start with the latter. There's very little that's surprising in Frontiers Of Pandora, and much that's derivative. Here, once again, are the overgrown hippy-dippy blue aliens — the Na'vi — of James Cameron's cinematic universe rebelling against the rapacious greed of human corporations bent on... blah, blah, blah.

And it's not just the cut-and-paste plot; the gameplay will be very familiar to anyone who's ever played, say, one of the Far Cry titles. You — as a Na'vi raised by humankind — barrel around an expansive landscape in first-person, crafting weaponry, destroying outposts, making friends, that sort of thing.

But what about the good? The first thing that stands out from Frontiers Of Pandora — much like it does from the movies — is Pandora itself, this planet of rainforests, clear water and iridescent flowers. 

It's not just one of the most beautiful settings I've ever visited in a game, it's also one of the densest. Full of ups and downs and byways and plateaus and... incident.

Avatar : The Game ¿ or, to allow it its official title, Avatar: Frontiers Of Pandora ¿ sure is like Avatar: The Movies. In both good and bad ways

Avatar : The Game — or, to allow it its official title, Avatar: Frontiers Of Pandora — sure is like Avatar: The Movies. In both good and bad ways

And it's not just the cut-and-paste plot; the gameplay will be very familiar to anyone who's ever played, say, one of the Far Cry titles

And it's not just the cut-and-paste plot; the gameplay will be very familiar to anyone who's ever played, say, one of the Far Cry titles

It's not just one of the most beautiful settings I've ever visited in a game, it's also one of the densest

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