Broken Roads review: It's not just the roads that are broken in this RPG that ... trends now

Broken Roads review: It's not just the roads that are broken in this RPG that ... trends now
Broken Roads review: It's not just the roads that are broken in this RPG that ... trends now

Broken Roads review: It's not just the roads that are broken in this RPG that ... trends now

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Broken Roads (PlayStation, Xbox, PC, £32.99)

Verdict:  A difficult journey ahead

Rating:

Stop me if you've heard this one before. Atomic war has turned the Earth into an irradiated wasteland. You, as one of the survivors, are left to scratch a living from the dust. To do so, you can choose to use your wits or perhaps, in extremis, your gun hand…

Actually, I'll stop myself. We've all heard this one before: it's the premise of the decades-old Fallout games, which have recently been adapted into one of the hottest TV shows of 2024.

It's also the premise of Broken Roads, a new RPG that might best be described as an attempt at recreating one of the earlier Fallouts, except, this time… it's in Australia.

Broken Roads, a new RPG that might best be described as an attempt at recreating one of the earlier Fallouts, except, this time… it’s in Australia

Broken Roads, a new RPG that might best be described as an attempt at recreating one of the earlier Fallouts, except, this time… it's in Australia 

Derivativeness is the least of Broken Road’s problems. Here’s a list of my own: boring combat; thinly drawn-out companions; often repetitive and unsatisfying quests. Oh, and bugs. Plenty of play-impeding bugs

Derivativeness is the least of Broken Road's

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